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Associate Camera Designer

Crystal Dynamics is seeking an Associate Camera Designer to help create engaging gameplay experiences in a collaborative setting.

Skills

  • Understanding of camera design principles
  • Familiarity with game development tools
  • Problem-solving skills
  • Portfolio showcasing camera design work

Responsibilities

  • Assist in designing camera systems
  • Collaborate with senior designers and programmers
  • Participate in brainstorming sessions
  • Support development of camera design documentation
  • Conduct playtesting sessions
  • Make adjustments based on feedback
  • Maintain open communication with team members

Education

  • Degree in Game Design, Film Production, or related field

Benefits

  • 100% employer-paid medical, dental, and vision insurance
  • Professional development reimbursement
  • Flexible hybrid work opportunities
  • Company paid holidays
  • Additional paid time-off in December
To read the complete job description, please click on the ‘Apply’ button
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CEO of Crystal Dynamics
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Ron Rosenberg and Scot Amos
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Average salary estimate

$60000 / YEARLY (est.)
min
max
$50000K
$70000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Associate Camera Designer, Crystal Dynamics

Join Crystal Dynamics as an Associate Camera Designer and take your first step into the exhilarating world of AAA game development! We’re looking for a creative and detail-oriented person who is eager to dive into the art of camera design. In this remote role, you'll be collaborating with experienced designers to develop camera systems that not only enhance gameplay but also enrich storytelling. At Crystal Dynamics, we pride ourselves on creating immersive gaming experiences, and your innovative ideas will play a crucial role in that mission. You'll assist in designing and implementing camera systems, engaging in brainstorming sessions, and contributing to the documentation that guides our projects. Additionally, you'll conduct playtesting sessions to gather feedback and refine designs, ensuring players have a smooth and engaging experience. To be a great fit for this entry-level position, we require a degree in Game Design or a related field, a basic understanding of camera design, and familiarity with platforms like Unity or Unreal Engine. If you're passionate about game design, eager to learn, and excited to be a part of teams creating iconic franchises like Tomb Raider, this is the role for you! So, why wait? Apply today for a chance to grow your skills while making a mark on the future of gaming at Crystal Dynamics!

Frequently Asked Questions (FAQs) for Associate Camera Designer Role at Crystal Dynamics
What are the key responsibilities of an Associate Camera Designer at Crystal Dynamics?

As an Associate Camera Designer at Crystal Dynamics, your key responsibilities will include assisting in the design and implementation of camera systems that enhance gameplay and cinematics. You will collaborate with senior designers, programmers, and artists to integrate these systems effectively into the game engine, ensuring a seamless player experience. Additionally, you'll participate in brainstorming sessions to contribute creative ideas and support the development of essential camera design documentation.

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What qualifications do I need to apply for the Associate Camera Designer position at Crystal Dynamics?

To qualify for the Associate Camera Designer position at Crystal Dynamics, you should have a degree in Game Design, Film Production, Interactive Media, or a related field. A basic understanding of camera design principles and familiarity with development tools like Unity or Unreal Engine are essential. Your portfolio should showcase relevant camera design work, including personal and academic projects, highlighting your passion for creating cinematic experiences.

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What kind of experience is preferred for the Associate Camera Designer role at Crystal Dynamics?

Preferred candidates for the Associate Camera Designer role at Crystal Dynamics will have experience with camera design tools and software like Unreal Engine and Unity. Knowledge of scripting or programming related to game development and strong communication skills are advantages. Experience in collaborative creative projects, such as game jams, will also give candidates an edge in this dynamic role.

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How does Crystal Dynamics support the professional development of Associate Camera Designers?

At Crystal Dynamics, professional development is a priority. As an Associate Camera Designer, you will benefit from skills enhancement opportunities, including reimbursement for professional development and access to mentorship from seasoned professionals in the game industry. This supportive environment encourages continuous learning and innovation, positioning you for success in your career.

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What is the work culture like for an Associate Camera Designer at Crystal Dynamics?

The work culture at Crystal Dynamics is vibrant, collaborative, and innovative. As an Associate Camera Designer, you will be part of a team committed to creating iconic gaming experiences. The studio promotes open communication, values creative input, and fosters an inclusive environment where diverse voices are heard. This supportive atmosphere encourages you to share your ideas and contribute to award-winning franchises.

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Common Interview Questions for Associate Camera Designer
Can you explain your understanding of camera design principles and how they apply to game development?

When answering this question, highlight your grasp of fundamental camera design principles, such as framing, angles, movements, and transitions. Share how these elements contribute to storytelling and gameplay experiences, and if possible, reference specific projects where you applied these principles.

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Describe a project where you collaborated with others to create a camera system.

In your response, emphasize teamwork, highlighting how you effectively communicated and shared ideas with senior designers and programmers. Discuss the importance of incorporating feedback and how those interactions impacted the final camera system you helped create.

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What tools and software are you familiar with for camera design?

Mention your experience with tools essential for camera design, such as Unreal Engine or Unity, and any relevant software like editing tools you’ve used. This shows your readiness to dive into the position with practical knowledge and familiarity.

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How do you approach playtesting and utilizing feedback for camera systems?

Your response should outline your methodology for conducting playtests, collecting feedback, and analyzing data to enhance camera systems. Stress the importance of iteration and how constructive criticism can lead to an improved player experience, demonstrating your commitment to quality.

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What aspects of camera design do you find most exciting or challenging?

Discuss specific elements of camera design that you are passionate about, such as developing innovative movements or enhancing player immersion. You might also touch on challenges, such as balancing technical constraints with creative vision, and how you approach these obstacles.

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Can you share some of your favorite camera designs from games you’ve played?

Point out examples of camera designs that impressed you, explaining why they were effective. Focus on how these designs contributed to gameplay, emotional highs, or storytelling. This showcases your ability to analyze and appreciate good design in gaming.

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How do you balance creativity with technical constraints in camera design?

Your answer should reflect an understanding of both the artistic and practical sides of camera design. Explain how you navigate technical limitations while striving to produce engaging and innovative designs, highlighting how collaboration with technical teams helps achieve this balance.

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What steps do you take to stay updated with industry trends in camera design?

Discuss your methods for keeping up with industry standards—mention sources like blogs, podcasts, webinars, or social media channels. Convey your proactive approach to learning about new techniques or tools that could enhance your design skills.

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Describe a time you had to adapt your design based on feedback during a project.

Share a specific experience where feedback led you to refine your design. Highlight the adjustments made and the end result, emphasizing your readiness to adapt and learn in a team environment.

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Why do you want to be an Associate Camera Designer at Crystal Dynamics?

Express your enthusiasm for the role and the company, mentioning any specific games or projects you admire. This makes your response personal and shows your genuine interest in contributing to their legacy while growing your skills in a supportive atmosphere.

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MATCH
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FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
SALARY RANGE
$50,000/yr - $70,000/yr
EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
March 15, 2025

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