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Senior Technical Artist

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

We’re looking for a Senior Technical Artist to join the CD PROJEKT RED team on The Witcher IV. As a Senior Technical Artist you will be primarily responsible for curating the communication between artists and world designers and contributing to the research and development of our in-house tools. If you're committed to achieving outstanding outcomes, feel at ease collaborating with experts in your field and enjoy taking ownership, let us know. We are also working with bleeding-edge technology, in strict collaboration with Epic Games and the Unreal Engine team, to push further the boundaries of AAA open world games.

Daily Responsibilities

  • Researching and integrating new features for an open-world AAA game in Unreal Engine 5.
  • Mentoring, and guiding technical artists, fostering a culture of innovation and excellence.
  • Developing and optimizing solutions to solve project challenges.
  • Ensuring high-quality asset integration while maintaining performance and memory efficiency.
  • Collaborating closely with art directors, engineers, content designers, and artists to achieve the project's creative and technical goals.
  • Identifying and addressing bottlenecks in the production pipelines, ensuring smooth development processes.
  • Contributing to the research and development of in-house tools and automation systems.

Qualifications

  • Minimum 3 years of experience in a technical art role within game development.
  • Excellent knowledge of Unreal Engine 5.
  • Excellent shader development skills.
  • Experience in working with 3D content creation software (Blender, Autodesk Maya, Substance Painter).
  • Experience in tool creation and automation using C++ and Python.
  • Proven track record of problem-solving and debugging complex technical challenges.
  • Demonstrated commitment to taking ownership, setting goals, exchanging knowledge and driving initiatives independently.
  • Strong communication skills and the ability to work cross-discipline with artists and engineers.
  • Fluent English (both written and spoken).

Nice to Have
(These skills are not required but will make your application stand out.)

  • Solid understanding of GPU workflows (lighting, rendering, compute shaders), especially using Unreal Engine 5.
  • Expertise in real-time scalable VFX (Niagara, EmberGen).
  • Experience in procedural content creation (Houdini, Unreal’s PCG, Geometry Script, or Blender’s Geometry Nodes).
  • Prior experience working on open-world games.

Additional Information

Working mode

  • Preferably hybrid or full-time in-office in our Warsaw office.
  • Possibility of remote from within Europe for selected candidates.

Relocation support

  • Relocation package – flight ticket, company apartment for your first month, relocating your pet, shipping your belongings: it’s all covered. 
  • Relocation assistance — processing your legalization operations for you, assistance with finding residence, tax settlements - all you need to feel right at home is taken care of.
  • Polish lessons for foreign employees — and for your spouse or partner, too.
  • Paid Leave — from 20 to 26 days of holiday for every team member per year, paid sick leave, and paid maternity & paternity leave.

Perks & Professional Growth

  • Flexible working hours — start your workday anytime between 8:00 and 10:00 AM.
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.
  • Trainings, lectures and courses — internal workshops, external training for each employee, ‘Meet a star’ events, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!

Health & Well-being

  • Private medical healthcare — a selection of medical plans with dental care to choose from, which are also accessible for your partner and relatives.
  • Psychological care — free mental health support and various well-being webinars. 
  • Multisport card — gain access to a wide number of sporting and fitness facilities across the city.

Social Activities & Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
  • Healthy selections — ​​organic fruit, snacks, muesli, organic honey, vegan milk, and speciality coffee are all at your disposal around the studio. Enjoy!
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

Head office in Warsaw

  • Sustainable campus with an eco ethos — solar panels provide green energy, 2000 plants and an air-filtering system to help provide clean air, electric car charging points, flower meadows, and more green features in the works.
  • An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support and yoga and healthy spine classes.
  • Car and bike parking spaces.
  • A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.
  • No dress-code — we like to keep it casual.

If you've observed any irregularities in our recruitment process please click here to report them.

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CEO of CD PROJEKT RED
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Average salary estimate

$80000 / YEARLY (est.)
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$70000K
$90000K

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What You Should Know About Senior Technical Artist , CD PROJEKT RED

If you're excited about blending art and technology in the gaming industry, joining CD PROJEKT RED as a Senior Technical Artist in Warsaw, Poland might be your perfect opportunity! In this role, you'll play a vital part in creating epic, story-driven RPGs, contributing specifically to the much-anticipated The Witcher IV. Your main responsibility will involve acting as a bridge between artists and world designers, ensuring seamless communication and collaboration. You'll delve into research and development of innovative in-house tools and be at the forefront of integrating new features in Unreal Engine 5. You'll find yourself surrounded by a culture of creativity and excellence where mentoring fellow technical artists is part of the job. Your contributions will help ensure high-quality asset integration while optimizing performance and memory efficiency. Also, you'll tackle challenges such as identifying bottlenecks in production pipelines with a problem-solving mindset. If you have at least three years of experience in a technical art role within game development, and a passion for making awesome games, we want to hear from you! Your expertise in Unreal Engine 5 and shader development will be critical as you collaborate with engineers, art directors, and designers to reach our creative goals. We're not only looking for technical skills but also strong communication ability and ownership spirit, as you’ll be guiding innovations and driving initiatives independently. Come and be part of a passionate team where your creativity can flourish and your love for games can be shared with countless players around the world!

Frequently Asked Questions (FAQs) for Senior Technical Artist Role at CD PROJEKT RED
What are the main responsibilities of a Senior Technical Artist at CD PROJEKT RED?

As a Senior Technical Artist at CD PROJEKT RED, your main responsibilities will include curating communication between artists and world designers, developing solutions to optimize project challenges, and mentoring junior technical artists. You'll research and integrate new features for games developed in Unreal Engine 5, ensuring high-quality asset integration while maintaining performance efficiency.

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What qualifications are required for the Senior Technical Artist position at CD PROJEKT RED?

To qualify for the Senior Technical Artist role at CD PROJEKT RED, applicants should have at least three years of experience in a technical art role within the gaming industry. Excellent knowledge of Unreal Engine 5 and strong skills in shader development, problem-solving, and debugging complex technical challenges are essential. Additionally, experience with 3D content creation software such as Blender or Autodesk Maya is required.

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What kind of work environment can a Senior Technical Artist expect at CD PROJEKT RED?

At CD PROJEKT RED, Senior Technical Artists enjoy a casual and creative work environment that fosters teamwork and collaboration. The office in Warsaw is designed to be dog-friendly and offers numerous wellness facilities such as an onsite gym and healthy snack options. The culture emphasizes innovation, with opportunities for continuous learning through workshops and training.

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How does CD PROJEKT RED support the relocation process for new hires, particularly Senior Technical Artists?

CD PROJEKT RED provides a comprehensive relocation package for Senior Technical Artists, covering flight tickets, company accommodation for the first month, and even support for relocating pets. They assist with legalization operations and finding residence to ensure you feel comfortable and at home in Warsaw.

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What opportunities for professional growth does CD PROJEKT RED offer to Senior Technical Artists?

CD PROJEKT RED places a strong emphasis on professional growth for Senior Technical Artists by offering internal and external training opportunities. This includes workshops, lectures, 'Meet a star' events, and access to online tutorials, allowing you to continually expand your skill set and stay updated on industry trends.

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Common Interview Questions for Senior Technical Artist
Can you explain your experience with Unreal Engine 5 as a Senior Technical Artist?

In your response, share specific projects where you've utilized Unreal Engine 5, highlighting how you've integrated new features or optimized workflows. Discuss your knowledge of shader development within the engine and any relevant tools you've created or used.

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What strategies do you use to mentor junior technical artists?

Discuss your approach to mentorship, emphasizing how you encourage creativity and problem-solving while ensuring team cohesion. Providing examples of successful mentorship moments can showcase your leadership qualities and willingness to share knowledge.

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Describe a challenging problem you solved in a previous project in a technical art role.

Use the STAR (Situation, Task, Action, Result) technique to detail a complex challenge you faced, your role in the solution, and the outcome. This structure provides clarity and demonstrates your problem-solving skills effectively.

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What are some critical quality assurance practices you follow for assets in Unreal Engine?

Discuss systematic approaches you adopt to ensure high-quality asset integration, such as performance testing and memory management protocols. Mention any tools or methodologies you use to streamline quality assurance processes.

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How do you address communication gaps between technical and creative teams?

Highlight your communication strategies in bridging creative and technical discussions. Mention your experience in facilitating meetings, clarifying terms, or creating documentation that ensures all team members are on the same page.

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What tools and software do you find indispensable in your work as a Senior Technical Artist?

Share the tools that enhance your workflow, such as Blender, Autodesk Maya, or scripting languages like C++ and Python. Explain how these tools improve asset creation and technical efficiency within teams.

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Can you give an example of how you've improved a production pipeline in your previous roles?

Detail a situation where your input led to significant improvements in a production pipeline. Discuss the specific bottlenecks identified, the solutions implemented, and the positive impact on project timelines or output quality.

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What is your experience with developing real-time VFX, especially in Unreal Engine?

Discuss any projects where you've been responsible for real-time visual effects, specifically mentioning any tools like Niagara. Explain your creative process and how you align VFX development with overall game aesthetics.

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How do you ensure that your artistic vision aligns with the technical constraints of a game project?

Explain your process for achieving synergy between artistic goals and technical limitations, such as frame rate targets or hardware constraints, detailing how you prioritize both to meet project benchmarks.

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What inspired you to pursue a career as a Senior Technical Artist?

Share your personal story, focusing on pivotal moments or influences that guided you to this career path. Emphasizing your passion for both art and technology will resonate well with interviewers.

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Our mission is based on three pillars: 1. We create revolutionary story-driven RPGs, which go straight to the hearts of gamers from around the world. 2. We want to be counted among the world’s top three video game developers. 3. We ensure a lastin...

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DATE POSTED
March 21, 2025

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