Rive is a new way to build production-ready UI and graphics — with rich interactivity and state-driven animation. We're on a mission to make hard-coded graphics a thing of the past with a new general-purpose graphics format for all types of software and Ul. Rive empowers teams to iterate faster and build better products.
We’ve seen tremendous organic growth over the last few years. Our innovative customers include tech giants, game studios, consumer apps with millions of users… there are even Rive pixels in space!
Rive is looking for a very experienced C++/Graphics Engineer specialized in GPU rendering pipelines to work on next generation features that will delight customers. You will be part of a small, low-level, performance oriented team that specializes in GPU programming and C++. The runtime is a key piece that distinguishes Rive from other design tools, empowering us to innovate and run everywhere in real time.
Some of what you’ll do:
What you will bring:
Bonus points for:
Location: U.S. Remote, with the ability to work core hours centered around Pacific time.
Compensation and benefits: We offer a remote work environment comprehensive health, dental, and vision coverage as well as stock options. Rive is committed to fair and equitable compensation practices. Compensation may depend on various factors including, but not limited to relevant work experience, skills, and geographic location. The salary range for this role is $180,000 to $220,000.
At Rive we are a global group of passionate designers and developers who believe in transparency, failing fast, quick iteration, and experimentation. We aim to build a diverse and inclusive culture where everyone feels supported.
Backed by prominent VCs like a16z and Two Sigma Ventures, we have an incredible opportunity to be game changers in the world of creating interactive content. Help us accelerate the design industry's transition to Rive!
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Are you ready to take your career to the next level as a Sr. C++ Graphics Engineer at Rive? If you're passionate about graphics and want to work on cutting-edge technologies that are revolutionizing the design industry, then this is the role for you! At Rive, we’re changing the way UI and graphics are built with our state-driven animation and innovative production-ready UI. As a valued member of our performance-oriented small team, you'll get to dive deep into GPU programming with a focus on enhancing the Rive Renderer. Your role will be pivotal, allowing you to work on features that could be used by millions of users across tech giants and game studios alike! Here, your ideas matter and you’ll have the autonomy to create and implement features that align with our roadmap. You’ll collaborate on various game engine integrations and have the opportunity to optimize our graphics backends, including Vulkan and Metal, among others. With over 5 years of experience under your belt in C++ programming and rendering, you’ll hit the ground running, analyzing complex codebases and delivering quality features. Join us in our mission to eliminate hard-coded graphics and innovate ways to build better products for the world. If the thought of working in a fast-paced, inclusive, and diverse remote environment excites you, don’t hesitate to explore this opportunity at Rive!
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