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Technical Animator - Unity

Swoove is developing a mobile app that empowers users to create their own animations effortlessly. Our goal is to make high-quality animation accessible to everyone, whether they are beginners or professionals. We are looking for a Technical Animator to research and develop innovative solutions in Unity, improving our animation systems and workflows. This role involves designing and implementing tools that enhance the animation creation experience while ensuring performance and usability.

Responsibilities

  • Implement and refine real-time animation systems, including procedural animation, state machines, and animation blending in Unity.
  • Work with Unity's animation systems, including Animator Controller, Animation Rigging, and Timeline.
  • Develop and integrate real-time IK (Inverse Kinematics) systems for character animation and dynamic interactions.
  • Create custom animation tools to improve workflow efficiency for animators and designers.
  • Optimize animation performance, ensuring smooth transitions and low computational overhead.
  • Work closely with animators and programmers to develop interactive character behaviours and procedural motion.
  • Debug and resolve technical animation issues related to rigging, skinning, and animation blending.
  • Stay up to date with emerging animation technologies and workflows to improve real-time animation quality.
  • Strong Unity experience, particularly with animation systems and procedural animation techniques.
  • Proficiency in real-time IK systems, rigging, and animation blending.
  • Experience in state machines, procedural animation, and runtime animation modifications.
  • Strong knowledge of C# scripting for animation tools and automation.
  • Solid understanding of character physics, secondary motion, and dynamic animation effects.
  • Ability to debug and solve technical animation issues related to rigging, skinning, and animation blending.
  • Strong problem-solving skills and the ability to work collaboratively with animators, designers, and engineers.

Nice-to-Have

  • Familiarity with procedural animation and physics-based animation systems.
  • Experience with DCC tools (Maya, Blender, Houdini) and their animation workflows.
  • Competitive salary based on experience.
  • Opportunity to work on cutting-edge projects with a highly skilled team.
  • Flexible work environment, including remote or hybrid options.
  • A chance to influence the animation quality and workflows of our games/apps.
  • Career growth opportunities in a fast-paced and innovative studio.

Average salary estimate

$75000 / YEARLY (est.)
min
max
$60000K
$90000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Technical Animator - Unity, Swoove Studios BV

Swoove is on the lookout for a talented Technical Animator skilled in Unity to join our dynamic team! If you're passionate about making high-quality animation accessible, we want to hear from you. In this role, you’ll be instrumental in developing our mobile app that allows users to effortlessly create animations. Your primary responsibilities will revolve around refining real-time animation systems and designing innovative tools to enhance the animation creation process. Your day-to-day tasks will include implementing complex animation systems like procedural animation, state machines, and seamless animation blending. You’ll also get your hands dirty with real-time IK systems, ensuring our characters move and interact in a dynamic way. At Swoove, we value collaboration, so you’ll work closely with our talented animators and programmers to enhance character behaviors and ensure optimal animation performance. Your strong Unity experience, especially with animation systems, rigging, and performance optimization will be key in debugging and resolving any technical issues. Plus, staying updated with emerging technologies is crucial in this fast-paced environment. We offer a competitive salary and a flexible work environment, allowing you to shape the future of animation with us. If you’re excited about influencing animation quality and workflows in innovative projects, Swoove is the place for you!

Frequently Asked Questions (FAQs) for Technical Animator - Unity Role at Swoove Studios BV
What are the main responsibilities of a Technical Animator at Swoove?

As a Technical Animator at Swoove, your role involves implementing and refining real-time animation systems within Unity. You'll work on procedural animations, state machines, and tools that improve workflow efficiency for animators. Collaborating closely with animators and programmers, you’ll develop character behaviors and troubleshoot technical animation issues related to rigging and skinning.

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What qualifications are required for the Technical Animator position at Swoove?

Candidates for the Technical Animator position at Swoove should have strong Unity experience, particularly with animation systems, procedural animation techniques, and C# scripting for animation tools. A solid understanding of character physics and the ability to debug technical animation issues are also essential. Familiarity with DCC tools like Maya or Blender is a plus.

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How does Swoove support the career growth of Technical Animators?

At Swoove, we believe in fostering professional development for our Technical Animators. You’ll have the opportunity to work on cutting-edge projects and collaborate with a highly skilled team. We provide a flexible work environment that supports both remote and hybrid options, making it easier for you to grow in your career while balancing personal commitments.

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What tools will a Technical Animator use at Swoove?

As a Technical Animator at Swoove, you will utilize Unity’s animation systems, including Animator Controllers, Animation Rigging, and the Timeline. You'll also develop and integrate custom animation tools and real-time IK systems for character animations. A good grasp of C# will be crucial in your role as it’s used for scripting animation tools and automation.

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What is the work environment like for a Technical Animator at Swoove?

Swoove offers a supportive and innovative work environment for Technical Animators. You can expect a flexible approach with remote or hybrid work options available. Our studio promotes collaboration among animators, designers, and engineers, empowering you to influence animation quality and workflows within our projects.

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Common Interview Questions for Technical Animator - Unity
Can you describe your experience with Unity's animation systems?

When answering this question, highlight specific projects where you've used Unity's animation systems. Discuss your familiarity with Animator Controllers, Animation Rigging, and your approach to implementing procedural animations effectively.

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What techniques do you use to optimize animation performance?

You should emphasize strategies like simplifying rigging structures, optimizing keyframes, and reducing computational overhead. Providing examples from previous work can illustrate your understanding of performance optimization.

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How do you approach developing custom animation tools?

Share your process for identifying the needs of animators, designing user-friendly tools, and incorporating feedback. Mention any previous tools you’ve developed in Unity and their impact on workflow efficiency.

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What are the challenges you've faced in technical animation, and how did you overcome them?

Reflect on specific challenges related to rigging or animation blending and detail the troubleshooting techniques you employed. Showing a problem-solving mindset is crucial here.

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How do you ensure that your animations are engaging and realistic?

Discuss your understanding of character physics, secondary motion, and how these elements contribute to lifelike animations. Providing examples of your work will strengthen your answer.

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Can you explain your experience with IK systems?

Detail your experience implementing real-time IK systems, including any specific projects where you integrated them into character animation. Your understanding of how IK improves interactions can be a valuable point.

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What is your approach to collaborating with animators and designers?

Highlight your communication skills and ability to incorporate feedback. Discuss how you’ve successfully worked within a team to deliver projects and improve workflows.

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How do you stay updated with new animation technologies?

Mention respected resources like industry blogs, forums, and online courses. Your enthusiasm for learning about emerging trends can demonstrate your commitment to the field.

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What software do you prefer for creating animations, and why?

Discuss your experience with various DCC tools such as Maya or Blender, explaining how they integrate with Unity and any advantages you find in using them for animation projects.

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Why do you want to work at Swoove as a Technical Animator?

Convey your excitement about Swoove’s mission to make animation accessible. Share how your values align with the company's goals and your eagerness to contribute to impactful projects.

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EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
March 23, 2025

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