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Technical Artist (LATAM)

Argus Labs is building the next generation of massively multiplayer online (MMO) games by empowering players with the extensive freedom to build, extend, and influence the game worlds they inhabit. Our approach is centered around World Engine, our state-of-the-art onchain game server framework.

World Engine leverages a novel sharded rollup blockchain architecture, which allows games to use smart contracts for user-generated content (UGC) while scaling to tens of thousands of concurrent users without compromising performance. To date, World Engine is the most performant blockchain designed from the ground up for games and has been used in production for games like Dark Frontier, processing 700K+ player transactions within a week.

Backed by the best

We raised $10 million in seed funding led by Haun Ventures ($1.5B crypto fund led by former a16z GP, Katie Haun) with participation from influential angel investors in tech and gaming such as Elad Gil and Balaji Srinivasan (ex-Coinbase CTO).

Learn about who we are and our technology

Key Responsibilities:

  • Lead and mentor technical artists, ensuring high-quality, high-performance deliverables.

  • Collaborate with art and engineering teams to optimize workflows, game performance, and resolve technical challenges.

  • Design tools to streamline artist workflows, enhance efficiency, and support multi-platform asset creation.

  • Optimize assets to meet texture, polygon, and memory requirements for performance goals.

  • Develop shaders and visual effects that balance visual quality with performance.

  • Provide technical guidance on asset creation, rigging, and animation to support pipeline integrity.

  • Prototype and troubleshoot visual features for new mechanics, integrating assets with engineering support.

  • Research and implement new technologies to enhance the art and animation pipeline.

  • Document tools, workflows, and processes for consistent project alignment.

Requirements:

  • LATAM-based candidates only. Must reside in and have the legal right to work in LATAM countries.

  • Proven experience as a Technical Artist in the gaming industry, with at least 3+ years in a lead or senior role.

  • Proficiency in 3D art tools such as Maya, Blender, 3ds Max, and game engines like Unity or Unreal Engine.

  • Strong knowledge of shader development, rendering pipelines, and performance optimization for multiple platforms.

  • Experience with scripting/programming languages (e.g., Python, MEL, C#) to develop tools and automate workflows.

  • Excellent problem-solving skills and the ability to troubleshoot and address technical challenges efficiently.

  • Leadership skills with a proven track record of mentoring and guiding a team of technical artists.

  • This position is open only to candidates based in the United States region. Applicants must currently reside in and have the legal right to work in United States.

Perks & benefits

For full-time employees

  • A note for the game industry veterans: no crunch :-)

  • Flexible PTO (2 weeks required) + holidays

  • 100% employer-covered medical, dental, and vision insurance (US)

  • 401k (US)

  • Up to $1500 desk set-up stipend

  • Company retreats

We’re an equal-opportunity employer. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran, or disability status.

Average salary estimate

$100000 / YEARLY (est.)
min
max
$80000K
$120000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Technical Artist (LATAM), Argus Labs

Join Argus Labs as a Technical Artist, where you'll have the unique opportunity to shape the future of massively multiplayer online (MMO) games in the vibrant city of San Francisco. At Argus Labs, we're revolutionizing interactive entertainment with our cutting-edge World Engine, a blockchain-based framework designed to elevate player experiences. In your role, you’ll lead and mentor a talented team of technical artists, ensuring high-quality deliverables while collaborating closely with art and engineering teams to tackle technical challenges head-on. You'll design innovative tools that streamline workflows and enhance efficiency across platforms, all while optimizing assets for peak performance. If you’re passionate about creating visually stunning games and have a knack for shader development and rendering pipelines, this is the perfect position for you. With at least 3 years of experience in the gaming industry, you'll bring your expertise in 3D art tools and scripting languages to help us prototype and troubleshoot new visual features. And let’s not forget about the perks - enjoy flexible PTO, comprehensive health insurance, and a supportive work environment free of crunch time. Ready to make your mark in the gaming industry? Join us at Argus Labs and explore the endless possibilities!

Frequently Asked Questions (FAQs) for Technical Artist (LATAM) Role at Argus Labs
What qualifications are needed for the Technical Artist position at Argus Labs?

The Technical Artist role at Argus Labs requires strong qualifications, including at least 3 years of experience in a lead or senior position within the gaming industry. Candidates must be proficient in 3D art tools such as Maya, Blender, or 3ds Max, and have experience with game engines like Unity or Unreal Engine. Additionally, expertise in shader development and performance optimization is essential.

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What are the main responsibilities of a Technical Artist at Argus Labs?

As a Technical Artist at Argus Labs, you'll lead and mentor a team, collaborate with art and engineering departments, and design tools to improve workflows. Your responsibilities will include optimizing assets for various platforms, developing shaders and visual effects, and providing technical guidance on asset creation and animation, ensuring a seamless production pipeline.

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Is the Technical Artist role at Argus Labs remote or on-site?

The Technical Artist position at Argus Labs is based in San Francisco. While the company values the flexibility of its employees, candidates must currently reside in or have the legal right to work in the LATAM region. Therefore, it's mainly an in-person opportunity aimed at fostering collaboration within the team.

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What programming skills should a Technical Artist possess for a role at Argus Labs?

Candidates applying for the Technical Artist position at Argus Labs should have experience with scripting and programming languages, such as Python, MEL, or C#. These skills are vital for developing tools and automating workflows, ultimately enhancing the efficiency of art and animation processes across various projects.

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What are the perks for Technical Artists working at Argus Labs?

Argus Labs offers an impressive array of perks for its Technical Artists. Full-time employees enjoy flexible paid time off, 100% employer-covered medical, dental, and vision insurance, a 401k plan, and even a stipend for desk setups, all within a supportive and non-crunch work environment.

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Common Interview Questions for Technical Artist (LATAM)
Can you describe your experience with optimizing game assets?

In preparing for this question, highlight your specific techniques for optimizing assets, focusing on texture, polygon, and memory requirements. Discuss instances where you successfully improved performance in a project and the tools you used to achieve those results.

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How do you approach troubleshooting technical challenges in game design?

When answering this question, showcase your problem-solving methodology. Discuss your analytical skills, any frameworks you employ to diagnose issues, and provide examples of how you successfully resolved challenges in previous projects.

Join Rise to see the full answer
What tools do you use to streamline artist workflows?

Mention specific tools you've designed or implemented to enhance workflows, such as automation scripts or custom-built software solutions. Be prepared to provide concrete examples of how these tools positively impacted your team's efficiency.

Join Rise to see the full answer
What is your experience with shader development?

For this question, provide a detailed overview of your shader development experience. Talk about specific projects where you developed shaders, the challenges you faced, and how you balanced visual quality with performance.

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How do you mentor other technical artists?

In your response, share your approach to mentorship, how you support junior artists, and provide examples of successful guidance you’ve given. Mention skills or techniques you specifically focus on to foster growth within your team.

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Why do you want to work at Argus Labs?

Express your passion for gaming and why Argus Labs' mission resonates with you. Consider mentioning your appreciation for their innovative technology and the exciting projects they undertake, and how you see yourself contributing to their goals.

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Can you discuss your experience with various 3D art tools?

Outline your proficiency with tools like Maya, Blender, or 3ds Max, and provide examples of how you’ve used these tools in previous projects. Discuss your favorite features and how they helped you achieve your artistic visions.

Join Rise to see the full answer
How do you stay current with industry trends and technologies?

Share your methods for keeping up-to-date, such as following industry news, attending conferences, participating in online forums, or engaging in continuous learning through courses. Highlight a few recent trends you find interesting and relevant to the Technical Artist role.

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Tell us about a successful project where you led a team.

Provide details about a specific project where you took on a leadership role. Discuss the team's objectives, your strategic approach, the challenges you faced, and the final outcome that demonstrates your effectiveness as a leader.

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What programming languages are you comfortable using in a technical art role?

List the languages you are proficient in, such as Python, MEL, or C#. Share examples of how you've utilized these programming skills in your work, especially in automating workflows or developing tools that improved process efficiency.

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DATE POSTED
March 21, 2025

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